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Jibran Baig | Techinical Director
Techinical Director | Teacher | Photographer | Artist |
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no name bride pakistani Making
hello world , that is the first word that programmers write, same as for me i don't want to be technical about the making of the...

Friday, October 28, 2016
Sunday, September 4, 2016
no name bride pakistani Making
hello world ,
that is the first word that programmers write, same as for
me i don't want to be technical about the making of the image no name so here
is some simple but very time consuming steps that i will be guiding through , i
started the base mesh a long time ago in 3ds max, picked it up changes a couple
of edge loops and did a hell a lot of base mesh modeling like very low poly
meshes locked the camera and pose made the diamonds as need for render as if
not correctly modeled it would get me in trouble and i have to do the whole
thing from scratch.
fig_01.
then after that i uv the objects and skin the mesh first and
locked the pose. after that i setup the lighting and started the detail
modeling process one by one of all pieces of geometry the necklace and other.
from the binging i know that i have to render the whole thing in passes (nuke
headache that was in my mind the fancy node stuff) so i was very careful to put
everything in layers and to know what is going into what so later i was good to
go, i did a lot of vray rt test on diamonds it was very helpful to see results
in real time , and since it was only one diamond and my pc is very fast so i
have experimented a lot came up with a lot of variation.
fig_02
the skin shading is always complicated but not if u divide
everything into passes so that is exactly what i did i did tow backscatter
passes and the all passes separately and composed them in Photoshop using
screen and multiply modes. i output shadow pass using the max passes system but
everything was output manual by turning shadows off and using max manage scene
state tool that is almost equal to maya render layers
fig_03
hairs was just a headache they give me a lot pain i did a
lot of experimentation on then i even us 3ds max plung-in called hair farm but
it did not worked for me since max was crashing a hell of lot of time so i was
wasting time rather then saving so i ended up using max own hair and fur which
is know in Maya word as the name of shave and hair cut. rendering test were
smooth so did a lot or styling and ended up changing the style as a last minute
call. diamonds were quite a challenge as well so u separate them as well , the
gold part and the diamond itself to get the look right i have to change the hdr
color so i edit it to green and put it in the environment slot and render
diamonds. and same goes for the cloth
fig_04
finally the cloth was hell of thought then it looked but did
all passed and composited them in photoshop
cloth was just sculpted little bit in Mudbox just for folds
and all other normal were generated using crazy bump.
fig_05
one step closer to end a lot comp experiments with hairs and
texture and basic color till the last moment i am making this (going crazy).
fig_06
fig_07
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